

Wits can still be useful to this Build because you won’t only be using Daggers, so once you’ve hit Act 2 consider dropping a few points into Wits to help bump your Critical Chance a bit. You’ll want to pump this as high as you can, only placing points into Memory or Wits as necessary (which shouldn’t be much) in Act 1. Assassin Attributes and EquipmentĪs mentioned above Assassins focus on Finesse in order to increase damage with Bows and Daggers. This makes all my attacks hit hard and Crit large. You can see I max Warfare and have a good amount of points into Scoundrel. Stats of my Level 16 Assassin (Lone Wolf). Although it costs AP to swap Weapons, you will hardly notice it in Lone Wolf and we can take advantage of Chameleon Cloak’s 2 turns to swap Weapons without losing any AP.

By putting points into Warfare, we increase all Physical Damage this Build does from any source, further allowing this Build to be possible. Assassins can pull this off because Finesse is used to determine the damage of both of these weapon types. The Assassin is a hybrid Rogue & Ranger Build that uses Daggers and Bows to deal massive damage to its enemies. Let’s jump into this Build and see just how it works. In this Build Guide were going to cover the Lone Wolf Build: Assassin. Since the game is rather difficult this has come much more into focus than one would expect. What Build do I use? What’s a good Build for a Warrior? Ranger? Mage? etc. Divinity: Original Sin 2 is in full swing, and one of the major issues players are having with the game is Builds.
